Zuna

Zuna

World Overview

Zuna is a Hardcore PvP world in Tibia that officially went online on October 26, 2017. The server is hosted in the United Kingdom (Europe), providing stable connectivity and low to moderate latency for players in that region. In Hardcore PvP worlds, player-versus-player combat is unrestricted — players can be attacked almost anywhere, and deaths often carry severe penalties, making risk and reward central to the game experience. Zuna was created through the merge of several predecessor worlds and functions as an experimental world where characters can transfer in but not transfer out.

Community

The community on Zuna is shaped by its high-risk PvP environment, attracting players who enjoy intense combat and volatile social dynamics. Because Hardcore PvP rules mean combat is constant and unforgiving, guilds and alliances tend to be tightly knit, coordinating hunts, world events, and tactical confrontations. Many players relish the challenge of survival and competition, and group coordination often becomes critical to progressing deeper into the game’s tougher content.

Gameplay Pace

Zuna offers a high-intensity and fast-paced gameplay experience, where progression is heavily influenced by both combat prowess and caution. The constant threat of attack means players must balance leveling with strategic movement, team play, and situational awareness. The Hardcore PvP ruleset makes every encounter significant, and the pace appeals especially to adventurers who enjoy a deeply competitive and unpredictable world.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-26 06:49:20

On The Last Day There Were 3 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4500
Zevelon Duskbringer51000
Arachir The Ancient One52600
Diblis The Fair92100
The Pale Count15800
The Evil Eye57600
Ocyakao15200
Furyosa1345000
Zushuka181100
Weakened Shlorg12300
The Welter154100
Yeti176900
White Pale09500
Rotworm Queen0900
Dharalion51300
Man In The Cave1113100
Fernfang19900
Tyrn07900
Zarabustor539700
Horestis04500
Midnight Panther12900
Undead Cavebear01300
Crustacea Gigantica01400
Draptor0060
Gaz'Haragoth1395100
Omrafir1395100
Ferumbras15714700
Ghazbaran15717400
Morgaroth15717100
Orshabaal15710100
Massacre133900
Dracola139700
Countess Sorrow1334700
Mr. Punish133600
The Imperor138900
The Handmaiden135700
The Plasmother1359700
Zulazza The Corruptor6700
Chizzoron The Distorter6700
Flamecaller Zazrak123300
Battlemaster Zunzu09400
Hatebreeder562100
Cublarc The Plunderer0700
Dreadmaw020200
Hirintror08300
Gravelord Oshuran661500
Grandfather Tridian533700
Tzumrah The Dazzler418100
Foreman Kneebiter218400
General Murius43500
The Horned Fox01600
Necropharus03600
Demodras09200
Stonecracker06700
Tiquandas Revenge07600
Barbaria71800
Yaga The Crone43400
Grorlam02900
The Big Bad One513100
Dire Penguin0200
The Frog Prince1222400
The Old Whopper426000
Captain Jones521800
Warlord Ruzad51500
Big Boss Trolliver213300
Grand Mother Foulscale0010
Hairman The Huge422200
Rukor Zad539600
Smuggler Baron Silvertoe624300
Willi Wasp41700
Zomba2300
Arthom The Hunter0800
Oodok Witchmaster0600
Groam024700
Munster0010
Teleskor06000
Rottie The Rotworm014600
Apprentice Sheng04700

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.