Victoris

Victoris

World Overview

Victoris is an Open PvP world in Tibia that went live on April 10, 2024. As part of the first group of Oceanic worlds, it offers unrestricted player-versus-player combat outside protection zones, making every hunt and encounter potentially dangerous. PvP engagements are a core part of progression, shaping how players navigate the open world.

Community

The community on Victoris is still developing after its recent launch, with players forming early alliances and rivalries to claim spawns and hunting areas. Since this world was introduced as part of a trial expansion into Oceania, many players are curious to explore the local dynamics and build a dedicated playerbase. Informal groups and guilds are emerging as the server expands.

Gameplay Pace

Victoris features a fast and competitive gameplay pace, where progress is influenced by both hunting efficiency and strategic PvP awareness. Because open combat can occur at any time, players must balance offensive strategies with careful planning. This environment tends to appeal to those who enjoy high-risk, high-reward gameplay with frequent player interaction.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-11 06:45:01

On The Last Day There Were 7 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4100
Zevelon Duskbringer5011
Arachir The Ancient One5100
Diblis The Fair9400
The Pale Count15500
The Evil Eye5400
Ocyakao151200
Furyosa13010
Zushuka181800
Weakened Shlorg122100
The Welter151200
Yeti17700
White Pale01600
Rotworm Queen0300
Dharalion5600
Man In The Cave11500
Fernfang199800
Tyrn0600
Zarabustor522000
Horestis05700
Midnight Panther1200
Undead Cavebear0600
Crustacea Gigantica0500
Draptor0600
Gaz'Haragoth132200
Omrafir131400
Ferumbras1575600
Ghazbaran1578100
Morgaroth1571300
Orshabaal15711400
Massacre13900
Dracola1322900
Countess Sorrow13010
Mr. Punish13200
The Imperor131400
The Handmaiden131200
The Plasmother13500
Zulazza The Corruptor6900
Chizzoron The Distorter6900
Flamecaller Zazrak11400
Battlemaster Zunzu0300
Hatebreeder523900
Cublarc The Plunderer0020
Dreadmaw0010
Hirintror06400
Gravelord Oshuran67100
Grandfather Tridian51700
Tzumrah The Dazzler41000
Foreman Kneebiter210800
General Murius4600
The Horned Fox0100
Necropharus06200
Demodras02700
Stonecracker01300
Tiquandas Revenge0400
Barbaria71500
Yaga The Crone42000
Grorlam0200
The Big Bad One5200
Dire Penguin0100
The Frog Prince121000
The Old Whopper412500
Captain Jones51400
Warlord Ruzad5600
Big Boss Trolliver2300
Grand Mother Foulscale0600
Hairman The Huge41500
Rukor Zad517100
Smuggler Baron Silvertoe6010
Willi Wasp4500
Zomba2200
Arthom The Hunter0300
Oodok Witchmaster02000
Groam0500
Munster0010
Teleskor068400
Rottie The Rotworm09300
Apprentice Sheng014700

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.