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| Attacks | |||||||
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Melee (0-520) Energy Ball (0-270) Energy Missile (0-190) Fire Wave (0-400) Smoke Beam (0-390) Heals itself Invisibility Causes drunkenness |
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| Behavior | |||||||
| Follows the target. | |||||||
| Abilities | |||||||
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| Voices | |||||||
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GRRR GRROARR |
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| Loot | |||||||
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| Location | |||||||
Drefia Wyrms Cave
Liberty Bay Vandura Wyrms Cave |
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| Resistances | |||||||
100% 70% 100% 90% 0% 100% 100% |
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Tyrn is a powerful nemesis boss in Tibia classified among wyrm-type dragons. Known for his aggressive melee combat and unpredictable burst abilities, he prowls the deep caverns of wyrm lairs near cities like Drefia and Liberty Bay. Hunters who confront Tyrn face a relentless enemy that combines physical strikes with magical assaults and tactical resistances.
Tyrn has approximately 12 000 hit points (HP), making him a durable foe that can last through prolonged fights before finally falling. Upon defeat, he rewards around 6 900 experience points (XP), offering a significant boost for adventurers who successfully bring him down.
Tyrn typically spawns on the second floor of Drefia Wyrm Lair and in similar wyrm-infested caves near Liberty Bay. His appearance is tied to the nemesis spawn system, usually reappearing every 12–25 days, though the exact timing can vary by server.
In combat, Tyrn is a relentless pursuer who never retreats once engaged. He chases his target aggressively and uses a variety of attacks including physical melee strikes as well as energy balls, fire waves, and smoke beams that deal mixed elemental damage. Tyrn can also become invisible and occasionally heals himself when wounded, forcing hunters to adapt and stay alert.
Defeating Tyrn yields a wide variety of loot valuable for both progression and trade:
These drops include both utility items for immediate use and rare, high-value gear sought after by collectors and hunters.
Facing Tyrn requires preparation and tactical play. Clearing out lesser wyrms around him beforehand helps reduce incoming pressure during the fight. Ranged vocations like paladins and mages can maintain distance while spellcasting or using runes, while knights should use strong shielding and healing to withstand his melee and elemental attacks. Maintaining awareness of his invisibility phases and healing behaviour allows hunters to counter effectively with coordinated damage.
Tyrn stands as a classic wyrm boss in Tibia — a challenging foe that blends brute strength with magical might. Successfully defeating him not only rewards valuable experience but also yields valuable loot prized by many hunters across the Tibian realms.
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