Stralis

Stralis Bosses Activity Statistics

This page presents bosses activity statistics for the Stralis game world, based on player observations and publicly available in-game data. The information shown here helps players understand which bosses have been encountered recently and how bosses activity changes over time across the selected Tibia game world.

By reviewing these statistics, players can plan hunts more efficiently, reduce time spent checking empty locations, and coordinate better with other players. While boss encounters in Tibia always include an element of randomness, having access to up-to-date activity data provides valuable context that supports smarter decision-making without removing the excitement of exploration.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-02-13 06:40:34

On The Last Day There Were 2 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4700
Zevelon Duskbringer56900
Arachir The Ancient One5800
Diblis The Fair91100
The Pale Count15400
The Evil Eye57100
Ocyakao15800
Furyosa1312900
Zushuka18600
Weakened Shlorg121300
The Welter152100
Yeti173300
White Pale01600
Rotworm Queen02900
Dharalion5200
Man In The Cave1128600
Fernfang1928600
Tyrn0600
Zarabustor559700
Horestis01800
Midnight Panther1100
Undead Cavebear02500
Crustacea Gigantica0200
Draptor0800
Gaz'Haragoth133200
Omrafir1359700
Ferumbras1572000
Ghazbaran15715700
Morgaroth1578900
Orshabaal15710800
Massacre1312800
Dracola1314600
Countess Sorrow139400
Mr. Punish1316900
The Imperor1310500
The Handmaiden1316300
The Plasmother139100
Zulazza The Corruptor61400
Chizzoron The Distorter61400
Flamecaller Zazrak14300
Battlemaster Zunzu016900
Hatebreeder524100
Cublarc The Plunderer0600
Dreadmaw015900
Hirintror032300
Gravelord Oshuran68300
Grandfather Tridian528100
Tzumrah The Dazzler49100
Foreman Kneebiter219100
General Murius42600
The Horned Fox0400
Necropharus02400
Demodras01600
Stonecracker0300
Tiquandas Revenge0010
Barbaria7600
Yaga The Crone410700
Grorlam03500
The Big Bad One52700
Dire Penguin0500
The Frog Prince12500
The Old Whopper425800
Captain Jones524600
Warlord Ruzad55400
Big Boss Trolliver24000
Grand Mother Foulscale0800
Hairman The Huge42900
Rukor Zad559700
Smuggler Baron Silvertoe63100
Willi Wasp4600
Zomba2500
Arthom The Hunter0400
Oodok Witchmaster0010
Groam024800
Munster04000
Teleskor023600
Rottie The Rotworm042800
Apprentice Sheng05500

Stralis

World Overview

Stralis is an Optional PvP world in Tibia that officially went online on April 10, 2024. The server is hosted in Singapore (Asia), as part of Tibia’s Oceanic Game Worlds initiative aimed at improving connectivity for players in Asia and Oceania. In Optional PvP worlds, player-versus-player combat occurs only when both participants have enabled it, creating a gameplay environment that balances progression with choice in PvP engagement.

Community

The community on Stralis has developed around adventurers from the Asia-Pacific region seeking lower latency, while also attracting players from around the world interested in new server dynamics. Many players form guilds, organize group hunts, and participate in shared exploration, with PvP engagements happening selectively when players choose to opt in. Its position as one of the Oceanic trial worlds gives Stralis a distinctive mix of local and international player interaction.

Gameplay Pace

Stralis offers a balanced and social gameplay pace, where progression through hunting, quests, and character growth is complemented by optional PvP encounters. Because combat only occurs when both sides agree, players can focus on development and team play without constant fear of unexpected PvP, yet still enjoy competitive play when desired. This makes Stralis appealing to players who value flexibility and steady progression.

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.