Stralis

Stralis

World Overview

Stralis is an Optional PvP world in Tibia that officially went online on April 10, 2024. The server is hosted in Singapore (Asia), as part of Tibia’s Oceanic Game Worlds initiative aimed at improving connectivity for players in Asia and Oceania. In Optional PvP worlds, player-versus-player combat occurs only when both participants have enabled it, creating a gameplay environment that balances progression with choice in PvP engagement.

Community

The community on Stralis has developed around adventurers from the Asia-Pacific region seeking lower latency, while also attracting players from around the world interested in new server dynamics. Many players form guilds, organize group hunts, and participate in shared exploration, with PvP engagements happening selectively when players choose to opt in. Its position as one of the Oceanic trial worlds gives Stralis a distinctive mix of local and international player interaction.

Gameplay Pace

Stralis offers a balanced and social gameplay pace, where progression through hunting, quests, and character growth is complemented by optional PvP encounters. Because combat only occurs when both sides agree, players can focus on development and team play without constant fear of unexpected PvP, yet still enjoy competitive play when desired. This makes Stralis appealing to players who value flexibility and steady progression.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-11 06:40:29

On The Last Day There Were 3 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4300
Zevelon Duskbringer51700
Arachir The Ancient One55500
Diblis The Fair92000
The Pale Count151000
The Evil Eye5800
Ocyakao151300
Furyosa1321600
Zushuka181600
Weakened Shlorg122100
The Welter151400
Yeti1712000
White Pale0100
Rotworm Queen01100
Dharalion5100
Man In The Cave111700
Fernfang1937300
Tyrn0100
Zarabustor568400
Horestis010500
Midnight Panther1100
Undead Cavebear0100
Crustacea Gigantica0200
Draptor0400
Gaz'Haragoth1311900
Omrafir1368400
Ferumbras15710700
Ghazbaran1577600
Morgaroth157300
Orshabaal1573000
Massacre134200
Dracola1323300
Countess Sorrow133700
Mr. Punish1325600
The Imperor135200
The Handmaiden1325000
The Plasmother1317800
Zulazza The Corruptor61300
Chizzoron The Distorter61300
Flamecaller Zazrak1010
Battlemaster Zunzu025600
Hatebreeder532800
Cublarc The Plunderer01300
Dreadmaw01500
Hirintror03500
Gravelord Oshuran617000
Grandfather Tridian56300
Tzumrah The Dazzler417800
Foreman Kneebiter227800
General Murius4200
The Horned Fox01200
Necropharus011100
Demodras01200
Stonecracker01900
Tiquandas Revenge01700
Barbaria79300
Yaga The Crone4300
Grorlam01100
The Big Bad One53000
Dire Penguin0400
The Frog Prince129200
The Old Whopper434500
Captain Jones58500
Warlord Ruzad514100
Big Boss Trolliver212700
Grand Mother Foulscale0400
Hairman The Huge411600
Rukor Zad568400
Smuggler Baron Silvertoe611800
Willi Wasp41600
Zomba2400
Arthom The Hunter0010
Oodok Witchmaster0200
Groam08400
Munster0010
Teleskor032300
Rottie The Rotworm0800
Apprentice Sheng01100

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.