Stralis

Stralis

World Overview

Stralis is an Optional PvP world in Tibia that officially went online on April 10, 2024. The server is hosted in Singapore (Asia), as part of Tibia’s Oceanic Game Worlds initiative aimed at improving connectivity for players in Asia and Oceania. In Optional PvP worlds, player-versus-player combat occurs only when both participants have enabled it, creating a gameplay environment that balances progression with choice in PvP engagement.

Community

The community on Stralis has developed around adventurers from the Asia-Pacific region seeking lower latency, while also attracting players from around the world interested in new server dynamics. Many players form guilds, organize group hunts, and participate in shared exploration, with PvP engagements happening selectively when players choose to opt in. Its position as one of the Oceanic trial worlds gives Stralis a distinctive mix of local and international player interaction.

Gameplay Pace

Stralis offers a balanced and social gameplay pace, where progression through hunting, quests, and character growth is complemented by optional PvP encounters. Because combat only occurs when both sides agree, players can focus on development and team play without constant fear of unexpected PvP, yet still enjoy competitive play when desired. This makes Stralis appealing to players who value flexibility and steady progression.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-08-14 06:40:35

On The Last Day There Were 6 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4500
Zevelon Duskbringer5400
Arachir The Ancient One5300
Diblis The Fair9700
The Pale Count151900
The Evil Eye5200
Ocyakao151400
Furyosa138500
Zushuka181800
Weakened Shlorg122200
The Welter15100
Yeti17800
White Pale0500
Rotworm Queen02500
Dharalion56200
Man In The Cave11300
Fernfang191100
Tyrn0900
Zarabustor577900
Horestis03000
Midnight Panther1300
Undead Cavebear0020
Crustacea Gigantica0400
Draptor0200
Gaz'Haragoth133300
Omrafir1377900
Ferumbras1573000
Ghazbaran157600
Morgaroth1579800
Orshabaal15712500
Massacre131200
Dracola13200
Countess Sorrow131700
Mr. Punish1335100
The Imperor13300
The Handmaiden137400
The Plasmother1327300
Zulazza The Corruptor6700
Chizzoron The Distorter6700
Flamecaller Zazrak1500
Battlemaster Zunzu0300
Hatebreeder542300
Cublarc The Plunderer0300
Dreadmaw07900
Hirintror013000
Gravelord Oshuran65900
Grandfather Tridian515800
Tzumrah The Dazzler4700
Foreman Kneebiter237300
General Murius4400
The Horned Fox0010
Necropharus020600
Demodras02300
Stonecracker0700
Tiquandas Revenge02200
Barbaria718800
Yaga The Crone4010
Grorlam01100
The Big Bad One56600
Dire Penguin0010
The Frog Prince128100
The Old Whopper444000
Captain Jones518000
Warlord Ruzad523600
Big Boss Trolliver23900
Grand Mother Foulscale0200
Hairman The Huge4700
Rukor Zad577900
Smuggler Baron Silvertoe69300
Willi Wasp4600
Zomba2200
Arthom The Hunter0010
Oodok Witchmaster0010
Groam017900
Munster01200
Teleskor041800
Rottie The Rotworm010300
Apprentice Sheng0800

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.