Refugia

Refugia

World Overview

Refugia is an Optional PvP world in Tibia that officially launched on July 20, 2005. The server is hosted in the United Kingdom (Europe), providing stable connectivity for players in the European region. In Optional PvP worlds, player-versus-player combat occurs only when both participants enable it, allowing players to focus on progression and cooperation while retaining the choice to engage in PvP when desired.

Community

The community on Refugia is known for being active and socially oriented, blending veteran players with a variety of newer adventurers. Social groups, hunts, and cooperative events are common as players organize around shared goals such as boss runs and coordinated hunts. Because PvP is optional rather than enforced, players tend to emphasize teamwork and interaction without constant conflict dominating daily activity.

Gameplay Pace

Refugia offers a steady and flexible gameplay pace, where progression is shaped by coordinated hunting, character development, and economic growth rather than frequent unplanned PvP encounters. Optional PvP allows for engaging combat when players choose it, but otherwise the world encourages methodical leveling, strategic planning, and community cooperation.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-26 06:36:49

On The Last Day There Were 11 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4200
Zevelon Duskbringer5010
Arachir The Ancient One5010
Diblis The Fair9100
The Pale Count15900
The Evil Eye5500
Ocyakao15200
Furyosa13700
Zushuka18800
Weakened Shlorg121500
The Welter15600
Yeti171200
White Pale01500
Rotworm Queen0010
Dharalion5400
Man In The Cave11500
Fernfang194500
Tyrn0010
Zarabustor51000
Horestis01000
Midnight Panther1900
Undead Cavebear0010
Crustacea Gigantica0100
Draptor0100
Gaz'Haragoth13300
Omrafir13900
Ferumbras15714700
Ghazbaran15712000
Morgaroth15716300
Orshabaal1578100
Massacre13600
Dracola131400
Countess Sorrow13010
Mr. Punish13300
The Imperor131100
The Handmaiden131000
The Plasmother13600
Zulazza The Corruptor6600
Chizzoron The Distorter6600
Flamecaller Zazrak1100
Battlemaster Zunzu0010
Hatebreeder5600
Cublarc The Plunderer0100
Dreadmaw0900
Hirintror0600
Gravelord Oshuran61400
Grandfather Tridian5010
Tzumrah The Dazzler42100
Foreman Kneebiter22200
General Murius4010
The Horned Fox0800
Necropharus0800
Demodras0100
Stonecracker0010
Tiquandas Revenge0100
Barbaria7100
Yaga The Crone4300
Grorlam0010
The Big Bad One5400
Dire Penguin0200
The Frog Prince121200
The Old Whopper4300
Captain Jones5200
Warlord Ruzad5100
Big Boss Trolliver2300
Grand Mother Foulscale0200
Hairman The Huge4400
Rukor Zad5500
Smuggler Baron Silvertoe6800
Willi Wasp4400
Zomba2400
Arthom The Hunter0500
Oodok Witchmaster0100
Groam01100
Munster0300
Teleskor01200
Rottie The Rotworm02300
Apprentice Sheng01900

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.