Premia

Premia

World Overview

Premia is an Open PvP world in Tibia that officially launched on April 3, 2002. The server is hosted in Germany (Europe), offering stable connectivity for players across the European region. As an Open PvP world, player-versus-player combat is possible freely outside protection zones, allowing for rivalries, world events, and competitive encounters to be an integral part of gameplay. Premia is unique among the classic worlds for being traditionally accessible only to **Premium** accounts, shaping its community and progression over time.

Community

Premia’s community is rich with history and veteran players who have shaped its social landscape over decades. Because the world has been active for so long, many guilds have established traditions, alliances, and rivalries that drive much of its activity. Cooperative hunting, guild wars, and large-scale events are common, and many players maintain deep social ties within the community. While open PvP can be intense, Premia’s long lifespan has encouraged cooperation and strategy alongside competition.

Gameplay Pace

Premia offers a dynamic and competitive gameplay pace, where progression is shaped not only by efficient leveling and strategic team hunts but also by frequent player interactions and open combat scenarios. Because PvP is available almost anywhere outside protection zones, players must balance character growth with tactical awareness, making engagements feel lively and unpredictable. The pace attracts both seasoned veterans and competitive newcomers seeking a world rich in history and action.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-11 06:33:09

On The Last Day There Were 4 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4400
Zevelon Duskbringer5010
Arachir The Ancient One5400
Diblis The Fair91200
The Pale Count151800
The Evil Eye55000
Ocyakao151400
Furyosa13100
Zushuka181900
Weakened Shlorg12700
The Welter15400
Yeti171900
White Pale0700
Rotworm Queen0100
Dharalion5400
Man In The Cave11600
Fernfang19400
Tyrn0100
Zarabustor5500
Horestis0900
Midnight Panther1700
Undead Cavebear0100
Crustacea Gigantica0400
Draptor0200
Gaz'Haragoth13100
Omrafir131300
Ferumbras15710900
Ghazbaran157200
Morgaroth15716200
Orshabaal15714000
Massacre13500
Dracola131300
Countess Sorrow134100
Mr. Punish134800
The Imperor13600
The Handmaiden13400
The Plasmother131100
Zulazza The Corruptor6100
Chizzoron The Distorter6100
Flamecaller Zazrak1100
Battlemaster Zunzu02200
Hatebreeder55100
Cublarc The Plunderer0100
Dreadmaw0800
Hirintror01200
Gravelord Oshuran66700
Grandfather Tridian52200
Tzumrah The Dazzler41600
Foreman Kneebiter22100
General Murius4200
The Horned Fox01700
Necropharus0600
Demodras0500
Stonecracker01200
Tiquandas Revenge0500
Barbaria7700
Yaga The Crone4100
Grorlam0500
The Big Bad One5100
Dire Penguin0010
The Frog Prince123200
The Old Whopper4800
Captain Jones52800
Warlord Ruzad53700
Big Boss Trolliver21700
Grand Mother Foulscale0200
Hairman The Huge41300
Rukor Zad54300
Smuggler Baron Silvertoe62100
Willi Wasp4200
Zomba2010
Arthom The Hunter0010
Oodok Witchmaster0100
Groam04800
Munster0200
Teleskor026400
Rottie The Rotworm024600
Apprentice Sheng03700

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.