Premia

Premia

World Overview

Premia is an Open PvP world in Tibia that officially launched on April 3, 2002. The server is hosted in Germany (Europe), offering stable connectivity for players across the European region. As an Open PvP world, player-versus-player combat is possible freely outside protection zones, allowing for rivalries, world events, and competitive encounters to be an integral part of gameplay. Premia is unique among the classic worlds for being traditionally accessible only to **Premium** accounts, shaping its community and progression over time.

Community

Premia’s community is rich with history and veteran players who have shaped its social landscape over decades. Because the world has been active for so long, many guilds have established traditions, alliances, and rivalries that drive much of its activity. Cooperative hunting, guild wars, and large-scale events are common, and many players maintain deep social ties within the community. While open PvP can be intense, Premia’s long lifespan has encouraged cooperation and strategy alongside competition.

Gameplay Pace

Premia offers a dynamic and competitive gameplay pace, where progression is shaped not only by efficient leveling and strategic team hunts but also by frequent player interactions and open combat scenarios. Because PvP is available almost anywhere outside protection zones, players must balance character growth with tactical awareness, making engagements feel lively and unpredictable. The pace attracts both seasoned veterans and competitive newcomers seeking a world rich in history and action.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-26 06:33:05

On The Last Day There Were 4 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4200
Zevelon Duskbringer5800
Arachir The Ancient One5500
Diblis The Fair9100
The Pale Count151400
The Evil Eye5300
Ocyakao15300
Furyosa131600
Zushuka181300
Weakened Shlorg12800
The Welter151900
Yeti171200
White Pale0010
Rotworm Queen0200
Dharalion5010
Man In The Cave11600
Fernfang191900
Tyrn01600
Zarabustor51200
Horestis01200
Midnight Panther1600
Undead Cavebear0100
Crustacea Gigantica0100
Draptor0300
Gaz'Haragoth13100
Omrafir131400
Ferumbras15712400
Ghazbaran1571700
Morgaroth157300
Orshabaal15715500
Massacre13300
Dracola132800
Countess Sorrow13900
Mr. Punish131000
The Imperor13100
The Handmaiden13500
The Plasmother13900
Zulazza The Corruptor6400
Chizzoron The Distorter6400
Flamecaller Zazrak11100
Battlemaster Zunzu0900
Hatebreeder56600
Cublarc The Plunderer0400
Dreadmaw02300
Hirintror0800
Gravelord Oshuran68200
Grandfather Tridian5800
Tzumrah The Dazzler4500
Foreman Kneebiter23600
General Murius4200
The Horned Fox03200
Necropharus0900
Demodras02000
Stonecracker0200
Tiquandas Revenge0600
Barbaria71300
Yaga The Crone4500
Grorlam0200
The Big Bad One51600
Dire Penguin0010
The Frog Prince12100
The Old Whopper4100
Captain Jones54300
Warlord Ruzad5800
Big Boss Trolliver2200
Grand Mother Foulscale0300
Hairman The Huge4600
Rukor Zad5900
Smuggler Baron Silvertoe63600
Willi Wasp4600
Zomba2010
Arthom The Hunter0500
Oodok Witchmaster0300
Groam0100
Munster0100
Teleskor027900
Rottie The Rotworm026100
Apprentice Sheng0600

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.