Premia

Premia Bosses Activity Statistics

This page presents bosses activity statistics for the Premia game world, based on player observations and publicly available in-game data. The information shown here helps players understand which bosses have been encountered recently and how bosses activity changes over time across the selected Tibia game world.

By reviewing these statistics, players can plan hunts more efficiently, reduce time spent checking empty locations, and coordinate better with other players. While boss encounters in Tibia always include an element of randomness, having access to up-to-date activity data provides valuable context that supports smarter decision-making without removing the excitement of exploration.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-02-13 06:32:44

On The Last Day There Were 10 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4400
Zevelon Duskbringer5200
Arachir The Ancient One5100
Diblis The Fair9600
The Pale Count15400
The Evil Eye5010
Ocyakao151800
Furyosa133900
Zushuka182100
Weakened Shlorg12400
The Welter152000
Yeti17900
White Pale0500
Rotworm Queen0800
Dharalion5010
Man In The Cave11600
Fernfang191600
Tyrn0300
Zarabustor57900
Horestis0100
Midnight Panther1300
Undead Cavebear0100
Crustacea Gigantica0100
Draptor0100
Gaz'Haragoth133800
Omrafir13300
Ferumbras1572200
Ghazbaran1578700
Morgaroth1577500
Orshabaal1575300
Massacre13800
Dracola13900
Countess Sorrow13100
Mr. Punish131300
The Imperor13010
The Handmaiden133500
The Plasmother139000
Zulazza The Corruptor6300
Chizzoron The Distorter6300
Flamecaller Zazrak1900
Battlemaster Zunzu01500
Hatebreeder52000
Cublarc The Plunderer0030
Dreadmaw02300
Hirintror01400
Gravelord Oshuran62000
Grandfather Tridian52600
Tzumrah The Dazzler4010
Foreman Kneebiter23600
General Murius41300
The Horned Fox0300
Necropharus01700
Demodras0100
Stonecracker0300
Tiquandas Revenge0010
Barbaria71600
Yaga The Crone4010
Grorlam0400
The Big Bad One5200
Dire Penguin0010
The Frog Prince121600
The Old Whopper41600
Captain Jones52000
Warlord Ruzad5100
Big Boss Trolliver2800
Grand Mother Foulscale0600
Hairman The Huge41200
Rukor Zad55500
Smuggler Baron Silvertoe61700
Willi Wasp4010
Zomba2200
Arthom The Hunter0600
Oodok Witchmaster02800
Groam0400
Munster0010
Teleskor017700
Rottie The Rotworm015900
Apprentice Sheng04900

Premia

World Overview

Premia is an Open PvP world in Tibia that officially launched on April 3, 2002. The server is hosted in Germany (Europe), offering stable connectivity for players across the European region. As an Open PvP world, player-versus-player combat is possible freely outside protection zones, allowing for rivalries, world events, and competitive encounters to be an integral part of gameplay. Premia is unique among the classic worlds for being traditionally accessible only to **Premium** accounts, shaping its community and progression over time.

Community

Premia’s community is rich with history and veteran players who have shaped its social landscape over decades. Because the world has been active for so long, many guilds have established traditions, alliances, and rivalries that drive much of its activity. Cooperative hunting, guild wars, and large-scale events are common, and many players maintain deep social ties within the community. While open PvP can be intense, Premia’s long lifespan has encouraged cooperation and strategy alongside competition.

Gameplay Pace

Premia offers a dynamic and competitive gameplay pace, where progression is shaped not only by efficient leveling and strategic team hunts but also by frequent player interactions and open combat scenarios. Because PvP is available almost anywhere outside protection zones, players must balance character growth with tactical awareness, making engagements feel lively and unpredictable. The pace attracts both seasoned veterans and competitive newcomers seeking a world rich in history and action.

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.