Peloria is an Open PvP world in Tibia that officially went online on October 19, 2017. The server is hosted in the United Kingdom (Europe), providing strong connectivity for players in that region. In Open PvP worlds, player-versus-player combat can happen freely outside of protection zones, making conflict, strategic battles, and rivalry a central part of the gameplay experience.
The community on Peloria is active and competitive, with a blend of long-time players and evolving guilds. Because it has been active for several years, many players are familiar with the rhythm of high-level hunts, boss rotations, and social interaction. Players often organize guild activities and competitive fights, creating a lively multiplayer environment.
Peloria offers a energetic and engaging gameplay pace, where progression is balanced between efficient hunting and the risk of open PvP clashes. The open nature of combat encourages tactical decisions, quick responses, and frequent interaction with other players. This blend makes the world appealing to those who enjoy active player engagement and high-interaction gameplay.
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Current Time (CET) Now: |
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| Last Update Database Time (CET) And Bosses Seen Last Day: |
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| 2026-05-26 06:32:25 |
On The Last Day There Were 14 Of 78 Bosses.
This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.
The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.
By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.
All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.
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