Pacera

Pacera

World Overview

Pacera is one of the oldest active worlds in Tibia, officially launched on March 30, 2004. The server is hosted in the United States (North America), offering stable connectivity and favorable latency for players in that region. As an Optional PvP world, player-versus-player combat happens only when both participants enable it, making Pacera well-suited for players who prefer focused progression with PvP encounters by choice rather than constant conflict.

Community

The community on Pacera is rich in tradition and character, shaped by years of continuous activity. Many veteran players and long-standing guilds call Pacera home, blending cooperative hunting and social play with moments of competitive engagements when players opt into PvP. Its long history has fostered deep social structures, friendly rivalries, and a strong player culture that welcomes both newcomers and seasoned adventurers.

Gameplay Pace

Pacera offers a steady and flexible gameplay pace, where efficient leveling, exploration, and teamwork take center stage, while optional PvP gives players the freedom to engage in competitive encounters on their terms. Because conflict is not forced, progression tends to feel smoother and more predictable, making Pacera appealing to those who enjoy a balanced blend of cooperative play and strategic PvP involvement.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-07-11 06:31:45

On The Last Day There Were 11 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4100
Zevelon Duskbringer5010
Arachir The Ancient One5500
Diblis The Fair9600
The Pale Count152000
The Evil Eye5300
Ocyakao151400
Furyosa133700
Zushuka18800
Weakened Shlorg121200
The Welter151000
Yeti171200
White Pale01200
Rotworm Queen0800
Dharalion5100
Man In The Cave11400
Fernfang191300
Tyrn0900
Zarabustor51200
Horestis0300
Midnight Panther1600
Undead Cavebear0020
Crustacea Gigantica0100
Draptor0500
Gaz'Haragoth134100
Omrafir131200
Ferumbras15716100
Ghazbaran1572500
Morgaroth1576100
Orshabaal1576100
Massacre13700
Dracola13500
Countess Sorrow13100
Mr. Punish131200
The Imperor13500
The Handmaiden13500
The Plasmother131600
Zulazza The Corruptor6900
Chizzoron The Distorter6900
Flamecaller Zazrak1100
Battlemaster Zunzu01300
Hatebreeder53900
Cublarc The Plunderer0800
Dreadmaw01700
Hirintror01600
Gravelord Oshuran65800
Grandfather Tridian51200
Tzumrah The Dazzler41800
Foreman Kneebiter2600
General Murius4300
The Horned Fox0200
Necropharus0900
Demodras0010
Stonecracker0010
Tiquandas Revenge0020
Barbaria7200
Yaga The Crone42600
Grorlam0900
The Big Bad One51200
Dire Penguin0010
The Frog Prince121400
The Old Whopper4500
Captain Jones5010
Warlord Ruzad52100
Big Boss Trolliver2400
Grand Mother Foulscale0500
Hairman The Huge4400
Rukor Zad5600
Smuggler Baron Silvertoe6500
Willi Wasp4200
Zomba2900
Arthom The Hunter0010
Oodok Witchmaster0010
Groam0800
Munster0010
Teleskor07900
Rottie The Rotworm04500
Apprentice Sheng0010

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.