Pacera

Pacera

World Overview

Pacera is one of the oldest active worlds in Tibia, officially launched on March 30, 2004. The server is hosted in the United States (North America), offering stable connectivity and favorable latency for players in that region. As an Optional PvP world, player-versus-player combat happens only when both participants enable it, making Pacera well-suited for players who prefer focused progression with PvP encounters by choice rather than constant conflict.

Community

The community on Pacera is rich in tradition and character, shaped by years of continuous activity. Many veteran players and long-standing guilds call Pacera home, blending cooperative hunting and social play with moments of competitive engagements when players opt into PvP. Its long history has fostered deep social structures, friendly rivalries, and a strong player culture that welcomes both newcomers and seasoned adventurers.

Gameplay Pace

Pacera offers a steady and flexible gameplay pace, where efficient leveling, exploration, and teamwork take center stage, while optional PvP gives players the freedom to engage in competitive encounters on their terms. Because conflict is not forced, progression tends to feel smoother and more predictable, making Pacera appealing to those who enjoy a balanced blend of cooperative play and strategic PvP involvement.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-05-26 06:31:51

On The Last Day There Were 7 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4100
Zevelon Duskbringer5010
Arachir The Ancient One5010
Diblis The Fair9500
The Pale Count151800
The Evil Eye5200
Ocyakao151000
Furyosa139300
Zushuka181200
Weakened Shlorg121300
The Welter151200
Yeti17700
White Pale01600
Rotworm Queen0600
Dharalion5600
Man In The Cave111100
Fernfang191200
Tyrn01600
Zarabustor52300
Horestis0300
Midnight Panther1300
Undead Cavebear0010
Crustacea Gigantica0200
Draptor0500
Gaz'Haragoth131100
Omrafir133200
Ferumbras15711500
Ghazbaran15714700
Morgaroth1571500
Orshabaal1571500
Massacre131200
Dracola131300
Countess Sorrow13200
Mr. Punish13200
The Imperor13300
The Handmaiden131000
The Plasmother132100
Zulazza The Corruptor61400
Chizzoron The Distorter61400
Flamecaller Zazrak1600
Battlemaster Zunzu0300
Hatebreeder5900
Cublarc The Plunderer0700
Dreadmaw03900
Hirintror05400
Gravelord Oshuran61200
Grandfather Tridian51500
Tzumrah The Dazzler41800
Foreman Kneebiter2900
General Murius4400
The Horned Fox0200
Necropharus0900
Demodras0200
Stonecracker0010
Tiquandas Revenge0200
Barbaria71700
Yaga The Crone4600
Grorlam0200
The Big Bad One5600
Dire Penguin0100
The Frog Prince12010
The Old Whopper4300
Captain Jones5200
Warlord Ruzad52500
Big Boss Trolliver2900
Grand Mother Foulscale0500
Hairman The Huge41900
Rukor Zad55500
Smuggler Baron Silvertoe61600
Willi Wasp4400
Zomba2010
Arthom The Hunter0200
Oodok Witchmaster0400
Groam0010
Munster0200
Teleskor03300
Rottie The Rotworm0500
Apprentice Sheng0100

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.