Oceanis

Oceanis Bosses Activity Statistics

This page presents bosses activity statistics for the Oceanis game world, based on player observations and publicly available in-game data. The information shown here helps players understand which bosses have been encountered recently and how bosses activity changes over time across the selected Tibia game world.

By reviewing these statistics, players can plan hunts more efficiently, reduce time spent checking empty locations, and coordinate better with other players. While boss encounters in Tibia always include an element of randomness, having access to up-to-date activity data provides valuable context that supports smarter decision-making without removing the excitement of exploration.

Current Time (CET) Now:

Last Update Database Time (CET) And Bosses Seen Last Day:
2026-02-13 06:30:01

On The Last Day There Were 0 Of 78 Bosses.

Image Name Minimum Waiting Days Last Seen Days Ago Status Killed by Players Killed Players
Sir Valorcrest4200
Zevelon Duskbringer5600
Arachir The Ancient One5200
Diblis The Fair9900
The Pale Count152400
The Evil Eye5400
Ocyakao151900
Furyosa134100
Zushuka181200
Weakened Shlorg12100
The Welter151500
Yeti173500
White Pale01000
Rotworm Queen0300
Dharalion5600
Man In The Cave11200
Fernfang191900
Tyrn0400
Zarabustor511400
Horestis03100
Midnight Panther1900
Undead Cavebear0100
Crustacea Gigantica0400
Draptor0200
Gaz'Haragoth13400
Omrafir133300
Ferumbras15713200
Ghazbaran15714700
Morgaroth15711200
Orshabaal1579800
Massacre131500
Dracola13500
Countess Sorrow13500
Mr. Punish132900
The Imperor13600
The Handmaiden131400
The Plasmother139100
Zulazza The Corruptor6700
Chizzoron The Distorter6700
Flamecaller Zazrak1500
Battlemaster Zunzu01300
Hatebreeder5700
Cublarc The Plunderer0600
Dreadmaw01300
Hirintror01800
Gravelord Oshuran65200
Grandfather Tridian5100
Tzumrah The Dazzler42300
Foreman Kneebiter24100
General Murius4100
The Horned Fox0500
Necropharus010600
Demodras03900
Stonecracker02700
Tiquandas Revenge05200
Barbaria7300
Yaga The Crone4400
Grorlam02700
The Big Bad One5900
Dire Penguin0300
The Frog Prince12300
The Old Whopper4300
Captain Jones5700
Warlord Ruzad53800
Big Boss Trolliver22100
Grand Mother Foulscale0200
Hairman The Huge4900
Rukor Zad55300
Smuggler Baron Silvertoe64500
Willi Wasp4500
Zomba2100
Arthom The Hunter0100
Oodok Witchmaster02000
Groam02300
Munster0200
Teleskor02200
Rottie The Rotworm0600
Apprentice Sheng0400

Oceanis

World Overview

Oceanis is an Optional PvP world in Tibia that officially launched on April 10, 2024. The server is hosted in Singapore (Asia), making it one of the first *Oceanic Game Worlds* designed to provide improved connectivity for players in the Oceania region. In Optional PvP worlds, player-versus-player combat occurs only when both participants allow it, balancing progression and choice in conflict.

Community

The community on Oceanis features a blend of players exploring a relatively new world environment. Many early players have formed guilds and hunting groups, while others enjoy a more relaxed, cooperative playstyle without constant confrontation. Being part of the Oceanic world trio (Oceanis, Stralis, Victoris) fosters a dynamic mix of players curious about how this regional experiment evolves.

Gameplay Pace

Oceanis offers a balanced and accessible gameplay pace, where players can focus on exploration, leveling, and economic activities without constant PvP threats unless they choose it. The optional combat setting and server location provide a welcoming environment for both cooperative hunters and those seeking occasional competitive play.

Bosses Activity Overview and Statistics

This page provides an overview of bosses activity for a selected Tibia game world. It is designed to help players understand boss availability, track recent sightings, and analyze historical spawn patterns based on collected data. All information presented here is intended for informational purposes and to support better planning of boss hunts.

How to Read the Table

The table below lists bosses available on this game world along with several columns that describe their recent activity and expected availability. Each column provides specific information that helps players interpret boss status more clearly.

  • Checkboxes – Checkboxes allow players to select individual bosses for personal tracking or filtering purposes. They do not affect spawn mechanics and are provided only as a convenience feature for organizing and comparing bosses.
  • Minimum Waiting Days – This value represents the minimum number of days that must pass after a boss has been seen before it becomes eligible to appear again. It is based on historical observations and known spawn intervals, not guaranteed spawn times.
  • Last Seen Days Ago – This column shows how many days have passed since the boss was last observed on this world. Lower values indicate recent activity, while higher values mean the boss has not been seen for a longer period.
  • Status – The status column provides a quick visual indication of recent bosses activity based on the latest available data. It helps players quickly identify which bosses were seen recently and which have been inactive for some time.

Using the Data Effectively

By combining the information from all columns, players can better estimate which bosses may be worth checking and which ones are unlikely to appear soon. While boss spawns in Tibia are influenced by internal mechanics and randomness, historical data can help reduce uncertainty and support more efficient hunting strategies.

Important Notes

All data on this page is collected from player observations and tracking systems. Boss spawn times are never guaranteed, and actual in-game results may vary. The information provided here should be used as a reference and planning tool, not as a confirmation of future spawns.